Vermont-NEA
Scholars' Bowl
Tournament
rules
(Updated January 2022)
Each two-team match has three parts:
toss-up and bonus questions, rapid-fire questions, and more
toss-up questions. Teams may change players only between rounds.
Part one: Toss-ups and Bonus.
- This part of the competition is 10
minutes long.
- No more than four students per
team.
- No consultation between teammates
on toss-up questions.
- Only the student who buzzes in
first has three seconds to answer a toss-up question
worth ten points.
- For all toss-up questions, the
student who rings the buzzer first may not answer until
the moderator recognizes him/her by school and last name.
- Incorrect answers given after the
full question has been read are not penalized.
- If a person buzzes in prior to the
full question being read with an incorrect answer the
team is assessed a five-point penalty and the remainder
of the question is read to the opposing team. If the
second team also interrupts the moderator with an
incorrect answer, it too is penalized five points.
- The team that correctly answers a
toss-up question may then collaborate on a bonus question
worth up to twenty points. The team typically receives
five seconds to begin answering, though computational
math questions the team receives ten seconds. Answers on
bonus questions should be made through the team captain
or a designee, clearly identified by the captain. If the
bonus has multiple parts, the team has five seconds to
give each answer.
- Any part of the bonus that the team
does not get, is offered to the opposition for a chance
to steal. Bounceback answers typically must be given
within three seconds, but on computiational math
questions the team receives the remainder of the ten
seconds if the first team gave an early answer. Each part
of the bonus must be asked of both teams first before
going onto the next part.
- On three-part bonus questions, each
part is worth five points, and if a team gets all three
parts, it receives an additional five for a total of 20
points.
Part two: Rapid Fire
- No more than six students
participating. Lineups must be set prior to the
announcement of categories.
- The team with the lower score has
the choice of two categories read by the moderator (the
instructions may NOT be read until a category is chosen).
If the score is tied, a coin toss will decide which team
will go first.
- Ten questions worth five points
apiece
- If any team sweeps a
category, getting all 10 answers correct, it gets an
additional 10-point bonus
- After the reading of the
instructions, a team will have 60 seconds to answer all
ten questions.
- All answers are to be from the team
captain or his or her designee.
- If unsure of an answer, a team may
call Pass to skip over the question and go on
to the next. Passed questions may be re-read if time
allows.
- At the end of the 60-second period,
the opposing team will have 45 seconds to answer any
passed or incorrectly answered questions.
Part three: Toss-up Questions
- This part of the competition is
nine minutes long.
- No more than four students per
team.
- Only toss-up questions are read.
There is no collaboration between students.
- For all toss-up questions, the
student who rings the buzzer first may not answer until
the moderator recognizes him/her by school and last name.
- All questions are worth 10 points,
with the same rules applying as in the first round
regarding interruptions and missed answers.
Teams may not ask for questions to be
re-read by the moderator.
Any discrepancies in student answers
must be made prior to the next question being read. The judge
will act accordingly, conferring with the moderator and coaches
and stopping the clock, if necessary. The ruling of the judge is
final.
SuperRegional
Format
Regions are
established by geographical proximity.
Regional directors
will poll the teams in the region to find a mutually
agreeable date on which to hold the SuperRegional, then
open up the date to any schools outside the region that
are interested in participating.
There will only be
one SuperRegional per region, but teams may travel to
play in one other SuperRegional (a maximum of three
total).
Schools may play
more than one team, but if they are bringing more than
one team, they might be required to bring along extra
readers as well.
A play schedule
will be issued on the SuperRegional date that will allow
each team to play in five matches, with some attention to
having regional opponents play one another, as well as
attempting to keep school teams from playing one another.
All matches will be
read by coaches, teachers and other volunteers.
The match format
for SuperRegional play only will differ from regular
matches in that there will be no Rapid Fire (second)
round. The first round will still be tossups and bonuses
(10 minutes) with bouncebacks on the bonus, and the other
round will be just tossups (nine minutes).
Although the scores
will be reported and put on the Scholars' Bowl website,
there will be no regional champion and the results will
not count toward the playoffs.
Ties in
SuperRegional matches: Ties in
regional matches are not broken.
Playoff Format
All teams that participate in the
SuperRegionals qualify for the playoffs. Each school may only
have one varsity team in the playoffs. A separate JV bracket
might be held simultaneously.
First date
- Each school will play five matches.
All matches will be played simultaneously with the same
set of questions.
- The match schedule will be set by a
card system. Each team receives a numbered card that
indicates its room and opponent for the next match. At
the end of the match, the winning team takes the
lower-numbered of the two cards, the losing team takes
the higher-numbered card and the teams follow those cards
to their next match. This system keeps teams playing
opponents that have achieved similar results.
- A random draw will set teams'
first-round opponents.
- All teams finishing with records of
5-0 or 4-1 are placed in the A division for the second
day of the playoffs. All teams with 3-2 records are
placed in the Medlar Cup division.
Second date
- The Medlar Cup playoffs are played
out in their entirety, with the champion having an
automatic berth in the A-division playoffs that follow.
The matches are played in a single-elimination format.
- Any team that emerges from the
first day of playoffs with a 5-0 record will get a bye to
the semifinals, all other teams will play in the
quarterfinals. All matches are played in a
single-elimination format.
- The bracket for the playoffs will
be set by a seeding committee that will look at each
team's record, scoring and strength of opposition to
place the teams fairly in the bracket.
- The A division will play through
its entirety on this day.
Playoff score
tie-breaker: Any ties at the end of a playoff match
will be decided through a five toss-up mini-round, with the team
answering the most number of correct answers the winner (each
question counts as one point). If the teams are still tied,
another five questions will be asked, and this will repeat until
an outright winner is decided. There are no penalties for
incorrect answers.
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